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- on mouseUp
- global sModuloDestino
- if rollOver(21) then
- set the member of sprite 21 to member "BtMod_A/2" of castLib "elementos graficos"
- puppetSprite(21, 0)
- updateStage()
- set sModuloDestino to "MOD-2"
- go("cambio")
- end if
- end
-
- on mouseDown
- repeat while the stillDown
- puppetSprite(21, 1)
- if rollOver(21) then
- set the member of sprite 21 to member "BtMod_B/2" of castLib "elementos graficos"
- else
- set the member of sprite 21 to member "BtMod_A/2" of castLib "elementos graficos"
- end if
- updateStage()
- end repeat
- end
-